Audio: Master Bus shows up as disabled, despite Audio playing

Godot Version

4.7.2

Question

I have two AudioStreamPlayers, both directly connected to the master bus. I load audio into them thru code like so:
$bgmPlayer.set_stream(load(content[item]))
$bgmPlayer.play()

I can hear my audio playing, but the Master bus in the Audio tab shows as disabled. Is this default behaviour? How would I change it so that I can see the master bus active with its visualizer, especially when running the scene in question?

The disabled master bus, even though I can hear my music when running the scene.

Any help is appreciated.

Thanks!

Yes this is the default behavior at runtime.
These plugins might help you :