Godot Version
4.7.2
Question
I have two AudioStreamPlayers, both directly connected to the master bus. I load audio into them thru code like so:
$bgmPlayer.set_stream(load(content[item]))
$bgmPlayer.play()
I can hear my audio playing, but the Master bus in the Audio tab shows as disabled. Is this default behaviour? How would I change it so that I can see the master bus active with its visualizer, especially when running the scene in question?
The disabled master bus, even though I can hear my music when running the scene.
Any help is appreciated.
Thanks!
