4.3 Godot Version
Replace this line with your Godot version
I don’t use inheritance often - but when I did, in Visual studio I could click a button in the new child class that would auto template overridable functions or functions that need completed via an interface - just pop them all in. This was helpful because then I could see what needed done, and names matched etc. In GDScript - is there a way to do this in the default editor? Otherwise I’m looking back and forth between the super/parent class and the extended/child class and making sure I copy the name/function over correctly that I want to override and making sure I don’t miss one. If not, how I can suggest this as a feature in the future? Thanks so much