Godot Version
4.5
Question
Does anyone know why this flickering occurs? It does not occur in another test scene with the same camera, world environment and directional shadow…
Edit: I found out that Terrain3D causes this… Bad(
4.5
Does anyone know why this flickering occurs? It does not occur in another test scene with the same camera, world environment and directional shadow…
Edit: I found out that Terrain3D causes this… Bad(
I have a problem that looks very simiar
I found out that in some cases atleast, this is caused by the specular reflection of lights on materials with low roughness (around 0)
setting specular to 0 in the light source removed the flickering
but I want the specular so I’d really appreciate if someone else knows more about this