Basically what happens is that with a 16x16 image, it actually zooms in I think, and when I change the character to a 52 x 52, It displays the whole background and alot of empty space.
I am wondering how I can get the background to just fill the GotDotPlayer, and there’s also the problem of sourcing the textures and trying fun stuff.
I am not sure if there’s a way to somehow make the zooming in and scaling abit more consistent.
What I meant was the attack animation for one of the sprites messed up.
So I was using another sprite with a different pixel. I think it might be the camera. I might have set the zoom for one, but not the other because I was just following a youtube tutorial