Autoload not processing input

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:bust_in_silhouette: Asked By docvaan

I have a simple scene as a singleton, its script has the _input function overriden so it should process any input, but the function is never called.
It worked on Godot 3.5 but not after updating to 4.0.

Is it still in the autoload list? What is its process mode?

exuin | 2023-03-15 01:15

Ok I just found the problem, the root node of the autoload scene was processing only “when paused”, I guess when updating to 4.0 it must’ve changed it for some reason.
Thanks for the response.

docvaan | 2023-03-15 08:18