Autoloads and C#

Godot Version

4.3.1

Question

Hello,

I’m trying to access an autoload variable in a GDScript from a C# Script. I came across a bunch of posts about this issue, but unless I’m misunderstanding them, they aren’t actually accessing the global variable, and just recreating a new static class in C#.

Basically what I’m trying to do is,

autoload_script_1.gd →

extends Object

var global_var = 1

csharp_class.cs —>

Console.WriteLine(autoload_script_1.global_var);

autoload_script_1.global_var = 2

Is there a way to do this?

Did you test Yourself? get any problems? you can make no static getters if static is make problems.