Autotile on trees/complex clusters

Godot Version

4.6

Autotiles on trees and clusters

Hi! I want to know if there is some autotile behaviour/configuration for placing trees with the terrain tileset so it creates the surrounding clusters correctly.

I want to know if there is some possibility to configure some terrain with autotile

so it creates something like this when you place tiles in the editor

Thank you so much!

i Think here its better to choose only the horizontal and vertical(4 corners) options instead of the 9 corners