AutoTiling with Scene Tiles

Godot Version

4.6.1

Question

I’m using scene tiles to draw out destructible walls in my top down game and I want to set up auto-tiling to make the process easier. I’ve done it before on atlases, but I don’t know how I’d do it for a scene tiles, nor could I easily find any documentation on how to do so. Is this possible and if so, how would I do it?

It’s not possible. You’ll need to do it manually.

:/
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