Godot Version
4.4.1 Stable
Question
I have a project that uses the code from the 3D Navigation Mesh Chunks demo project and it produces the expected grid of navigation regions correctly. When I replace bake_from_source_geometry_data(...) with bake_from_source_geometry_data_async(...) no navigation meshes are created.
Am I missing some important detail when using the async version?
Demo project link: godot-demo-projects/3d/navigation_mesh_chunks at master · godotengine/godot-demo-projects · GitHub