Godot Version
4.5.1.stable
Question
I have a basic scene I created in Blender. It has a room with a single emissive cube for lighting. The problem is that, when I add a LightmapGI node and bake the lightmap, only the ceiling lights up, and it looks horrible, with tons of splotchiness/acne. I would expect the lighting to be smooth, and shine on the walls and floor as well. Below is a screenshot demonstrating the problem.
I’ve tried adjusting all the various quality settings for the LightmapGI, but it only changes either the intensity or size of these little splotches. Increasing the emission intensity only increase the brightness of the ceiling; the walls and floor are always black.
How should I fix this?
I’m running Ubuntu 25.04, 12th Gen Intel Core i7-1255U × 12 with Intel Graphics (ADL GT2).























