Batching 3d meshes

Godot Version

4.2

Question

I have a simple scene node containing a meshinstance, an area3d with collision, and a label3d. And I need about 50 of that scene node instantiated on my level, but then it’d be 50 draw calls just for that. Is there any way to batch identical 3d meshes? Or how should I go optimizing it? I do need them to be able to transform individually, so multimesh wouldn’t work.

Thanks.