Hey guys,
Welcome to the development log for Bataillon Bastion! In this game, you’ll build and command small armies to defend your castle against relentless hordes of monsters. Players will have the opportunity to strategically deploy their forces as they fend off various enemy attacks. Currently, the game features nine units slots, allowing for diverse troop combinations and tactics. There are more slots and exciting updates planned for the future!
On the bottom of the screen is the shop system for different combat units.
For now, there are 5 different arches types:
close combat units (this will be the tanky units)
ranged combat units (like archers, they will be the units to fight flying enemies like birds and harpies)
magic combat units (don’t know yet the function for magic, but they need to be in game :))
there will be additional damages types like fire, (poison ?) to get bonus damage against specific enemies. (for example ice golems are weak against fire..)
Im still playing with different games ideas like growing cities for new combat units and ressources.
I will post a video from the gameplay and battle so far. 
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Hello guys 
This short video showcases the current state of the game. Currently, there are 12 different units available for players to purchase for their battalions. For demonstration purposes, I used only the same enemy units. I’m still deciding whether an enemy battalion should consist of various enemy types or all the same type.
For now the next Log I would implement new flying enemies (which can only be hurt by archers) and physical resistant enemies (which can only be hurt by magic units)
The currencies are already implemented and can be withdrawn when you click on it.
That’s the current state for now. For the next log I plan to:
- create more scary enemies
- more player units
- more animation for the battle visuals
- treasure chests?

- the player HUD on the left side, needs a do over
- in the current state you can have more than on bataillon, and you can switch between them. But Im need to see, how the player can unlock them.
If you have any ideas, pleas let me know
See ya..
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Hey there,
After creating an overview of the current units, I realised that i definitly need more monsters and knights 
This week I will mostly focus on some interesting units.
I polished a little bit the current gameplay with some tweens to make the gameplay more dynamic. Will post a new video at the end of the week 
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Another video of the current state. Last week I worked mostly on new units. The units flash red when they got hit and some other small fixes.. In the later version, the monster will attack the castle and the player will have more bataillons to control.. so the player can position their units on tactical spots (that’s the theory) 
While there be big monsters, there have to be big knights. I some kinda ran out out ideas, so I had to become creative. (like a wizard on a tank
)
For now I have enough units and can focus more on the gameplay.
That’s it for now 
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I think it will be very FUN!
when are you going to start a play testing?
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I think I 1-2 weeks it will be playable 
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Another update with some sounds.. It’s almost playable, but still needs a few days.
I think the Irish music will be annoying by time, but wanted to try it in game.
Sorry for the shaky mouse control. Im using a touchpad 
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A littlie bit later than expected.. but you can play three test level on itch.io 
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Glad that you like it 
stay tuned
If the first word is meant to be “Battalion”, you’ve misspelled it. Just pointing this out so you can fix it in logos and things before you get too far into development.
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The way I spelled it , is the french version. After a lookup Isaw you are right. I saw people are struggling with the name.. I will probably need to change it anyway 
Thank you for this information 
I tried the game, and it’s becoming a pretty solid foundation 
In my view, the most important things to improve are the controls. Like hotkeys 1-4 to select group 1-4, and continuous movement when holding LMB down. ASDW movement would also be nice.
Clearer marking of which group is selected (and identification like “1”, a color, etc).
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Thank you very much for your feedback. I will put that on top of my to do list 
With the next update there will be more pc friendly controls 
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