Beehave - Sequence keeps ticking even after success

Godot Version



So. I have been playing a little with Behavior Trees with beehave and I’m trying to implement a simple Patrol/Chase state, but the problem is that in the Patrol sequence I can’t patrol to my second point, the first MoveToPoint return success but keeps being processed thus the character doesn’t go to the point B


I fixed the behavior by introducing another sequence, thinking of the logic: the patrol has two behaviors, check if the target is nearby and patrol, so patrol is a sequence of actions