Godot Version
4.4.1
Question
Hello all,
i am going crazy about an error i receive for 3 hours or so now and i can’t wrap my hear around it.
It looks simple but i am just learning and maybe i don’t see an essential part.
The bad boy is hidden here:
Once i only run print(“i am here”, name.self) and print_tree_pretty() i have following structure
┖╴RootController
I am here: RootController
┖╴@Node2D@2
┠╴menu
┃ ┖╴menu
┃ ┠╴ColorRect
┃ ┠╴ColorRect2
┃ ┖╴Button
┠╴class_choice
┃ ┖╴class_choice
┃ ┠╴ColorRect
┃ ┠╴warrior_select
┃ ┖╴rogue_select
┖╴game
┠╴CanvasLayer
┃ ┖╴ColorRect
┠╴hero
┃ ┠╴ColorRect
┃ ┠╴AnimationPlayer
┃ ┠╴character_attributes_label[0]
┃ ┠╴character_attributes_label[1]
┃ ┠╴character_attributes_label[2]
┃ ┠╴character_attributes_label[3]
┃ ┠╴character_attributes_label[4]
┃ ┠╴character_attributes_label[5]
┃ ┠╴attack_delay_Timer
┃ ┠╴Label
┃ ┖╴missed_info
┖╴enemy
┠╴ColorRect
┠╴AnimationPlayer
┠╴enemy_attributes_label[0]
┠╴enemy_attributes_label[1]
┠╴enemy_attributes_label[2]
┠╴enemy_attributes_label[3]
┠╴enemy_attributes_label[4]
┠╴enemy_attributes_label[5]
┠╴missed_info
┖╴attack_delay_Timer
I am here: @Node2D@2
How comes the paths can’t be found? What am i missing?
