Best approach to a Skill System

Godot Version

Godot 4

Question

I’m new to godot and coding, and currently working on a simple dungeon crawling game and I’m willing to add a skill system that can be customized like adding, equip, and unequip skills.

What’s the best approach to this? I’m thinking about using resources or maybe a custom class???

Check out the thread below discussing the same issue:


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