Hi I am creating a factory style game, where resources have to be moved around on “conveyors,” while doing so I have run into a problem where I cannot decide what node I should have my resources being made as. Everywhere I looked it suggested kinematic bodies, but that is now outdated. So I was wondering if I should make a rigidbody, or just kinda have a Area2D with Colliders on it.
I need to be able to detect both when an object is on and off of the conveyor.
I have already tried implemented the area 2d body enter/exited, but it didn’t seem to tell me when the object entered so I assumed it didn’t work like that. So I am trying to see what I need to change to the object on top of the conveyor needs.
Further clarification: Both Objects have Area2Ds with CollisionBody2D, but only the conveyor has the entered/exited script.