Godot Version
4.6.2
Question
I am looking for some best practice advice here: when the player closes in to an object they can interact with, I want to display a prompt that hints what button to press and a small text.
My approach so far is to embed this into a HUD style thing using the canvas layer and several Vbox and Hbox containers to place the prompt and then change the content via script but somehow this feels like the wrong approach.
Thanks for any advice how to improve it or any alternative solutions ![]()

