Godot Version
4.5
Question
I have a player Scene with a Sprite2D note, an AnimationPlayer and an AnimationTree. I wanted to set up four idle and four walk animations; up, down, left and right for each, to then use in the AnimationTree. However I think having one animation player with 8 animations called things like walk_left, walk_right, idle_left, idle_right, etc., seems tediously confusing, especially when eventually more will be added.
At first I thought I’d just make two different AnimationPlayers for each, one called walk and one called idle, with the animations left, right, up and down for each, however then I realized I can only load one AnimationPlayer into the AnimationTree, so that doesn’t seem ideal.
So then I read up a bit about AnimationLibraries within the AnimationPlayer and thought that seemed like what I’m looking for. So currently I have an AnimationPlayer with two libraries: one called walk and one called idle, each with the four animations. However as I set up the animations for the second library… I noticed it affects the identically called animation in the first library as well!
So if I edit idle/up, the animation set up in walk/up also gets edited to be identicle to idle/up. Obviously not what I want!
Is there any way to achieve what I’m looking for!? I seriously thought the AnimationLibraries were for that, I’m so confused on what their purpose is now that they just seem to be identical to each other ![]()