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Think of a map made of rooms, only one room at time is visible, but the player can return to an already visited room(more or less like 2d metroid, zelda dungeons and so on).
Rooms and (3d)graphics aren’t complex so i think it would be very easy but also a waste to delete/re-create a room every time the player enters/exits a room, so what’s the best way to “deactivate” the content of a room?
By “deactivating” i mean no working collisions, no animations, no ia etc, basically everything has to do absolutely nothing to not add work to the cpu.
Or do you think it’s just better to delete and re-create a room every ime?