Godot Version
4.7
Question
Hello everyone!
I was just wondering if anyone knew what the best way the handle the following would be.
My game is predominately a side-scrolling platformer but when the player enters a house (for example) it switches to a top-down 2D Zelda view so you can explore more freely.
Should I make separate Player Scenes with their own variations of a Player Script that changes when in/out a building (which is what I’m currently doing just to get a feel for movement), or have one Player Scene and one script, but have different player animations and Input be available in each area?
I’m very new to Godot and struggling with the code side of things, so the simpler the better for now. ![]()
Thanks very much in advance!