Godot Version
4.2
Question
Is there a good way to have contrast on a Label node’s text? I just switched from a plain black background to a blur shader, but now the white text looks fine in some spots and unreadeable in others. Is there a good solution to this? I was thinking of a shader on the text to invert it if the color below it is too bright, but I’m not very familiar with writing shaders.
Here’s what it looks like currently: