Better contrast for text in a label

Godot Version

4.2

Question

Is there a good way to have contrast on a Label node’s text? I just switched from a plain black background to a blur shader, but now the white text looks fine in some spots and unreadeable in others. Is there a good solution to this? I was thinking of a shader on the text to invert it if the color below it is too bright, but I’m not very familiar with writing shaders.

Here’s what it looks like currently:

Put a constrasting color outline will solve your problem

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