*** NEW VIDEO *** 3 STAGES SO FAR… 4TH COMMING SOON
Feel free to download my first version of Bio Attack public demo release.
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I would love to hear your feedback as It will help with development for future builds.
Bio attack is a top down pixel art resident evil/pacman type game.
The game is all about survive and get a high score to unlock bonus and more stages and
characters. In the demo version you can not do that as it is a demo.
Good luck
New level snow valley, Im just battle testing now, ready to put new enemies in there. Whats you idea for a perfect stage as my next one ?? What character would u like ?
Thank you for the feedback.
Yes I love the first level, the snow valley is supposed to throw you off as it`s a different
variation from the first, can I ask how you would improve the art for it ?
*There will be a level before it a helipad stage so we have story telling without story telling.
Parkinglot = outbreak, Helipad = where we going ?, SnowValley = Isolation why we here ?
UndergroundLab = Discover why the outbreak happened
What Level would you like to see, I have a lot of ideas from
Hospital, Sewers, Helipad rooftop, Desert, Candy lolipop stage.
Till next time goodluck
I’m no artist, but darker colours of course are always easier to contrast against. With the first level there is a lot of dark so other primary colours don’t have an issue, and therefore its easy to follow the gameplay.
It might just be my personal preference but pastel colours need to be carefully managed as otherwise (imo in this case) it tends to look a little indistinct or washed out.
With the darker elements (the crates etc.) maybe add some snow to them as that what is scene i set to. The ground (again IMO) should probably be a slightly different colour to the ice ‘walls’ and with some snow on them rather than the ground jutt looking like pure ice. And personally I would get rid of the green trucks altogether.
Maybe do some particles over the whole scene with snow falling as well (not too much wouldnt want to distract from the gameplay).
Thank you for the feedback.
Noted, got to add some shadows for the edge Tilemaps.
Also I like you said that, adding some floor tile with snow at the edge
will break it up a bit and adding snow to the objects.
Thanks again.
Thanks for the feedback. The game uses 32 colours all the same.
16 colours for characters to keep the grounded.
This is the last level but I have a secret level TBA, this stage also has gas trap.