Black texture patches on objects in 3d editor

Godot Version

v4.3.stable

Question

Hello. I’m new to Godot and have been experimenting with some small placeholder scenes to get to grips with the engine and am making a small starter platformer to begin with. However, I’m finding that when I enter the 3d port and toggle on the enritonment, I find these black texture patches on my models

Ive attached a gif link of the editor here : 3dport - Gifyu
Just curious as to any help on what this issue may be, Ive checked similar threads and documentation and hit a wall

What happens if you rotate the directional light? Do they move?

No, even with it disabled. The individual models have them in their own viewers, although altering the mateiral properties does seem to affect them some

3dport_sphere

Where did the models come from?

Theyre just basic 3d rigid bodies with collision and mesh nodes

Difficult to tell. What is not rendered there, it seems like parts of the environment map are missing.
Why 4.3 and not the latest 4.6?
What OS and what is the GPU?

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Yeah this is likely a graphics card issue. Try hanging your renderer to Direct3D in Project Settings and reload the project.

Didnt notice the version was so out of date. I installed a while ago with 4.3 and just became occupied

Yeah, updated and made the graphics changes and that appears to have fixed it

Thank you for the assistance

2 Likes

Cool, please mark the thread as solved.

1 Like