Hello. I’m new to Godot and have been experimenting with some small placeholder scenes to get to grips with the engine and am making a small starter platformer to begin with. However, I’m finding that when I enter the 3d port and toggle on the enritonment, I find these black texture patches on my models
Ive attached a gif link of the editor here : 3dport - Gifyu
Just curious as to any help on what this issue may be, Ive checked similar threads and documentation and hit a wall
No, even with it disabled. The individual models have them in their own viewers, although altering the mateiral properties does seem to affect them some
Difficult to tell. What is not rendered there, it seems like parts of the environment map are missing.
Why 4.3 and not the latest 4.6?
What OS and what is the GPU?