Blender/Godot: Unrotated selection box after Blender export

Godot Version

4.4

Question

Why after I parent, rotate and export to Godot, the selection box is not rotated? Am I missing something? I’m not great with Blender. I do hope someone with experience could help.

This sounds like a question about Blender that would be an easier thing to answer on Blender Stack Exchange. The issue is not likely the import, but the export. There’s a lot more Blender experts over there and you’re likely to get a fast response. They’re very helpful.

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