Blender import with external material

Godot Version

4.4

Question

Hello.

I’m new to the game development and I’m still trying to figure out the workflow for almost everything. So, first off is to ask for forgiveness if my questions are too silly

For that matter, I’m importing a blender model to be the mesh for a slash shader.
I’m importing blender from their .blend file.
When importing, in the material, there is a option that should be called in english “use external” (I’m using spanish translated)
I guessed that I can use it to select my shaded material so won’t be necessary for me to do it later on in the .tscn file. And, more interesting, I’ll able to modify this “external material” easily.

But, headed to two issues:

  1. model imported only shows the external material if it’s a standard one. When I select a material with visual shader, wont work.
  2. Even with standard material, seems that imported model copies the configuration instead of actually “use external” material.

Am I right or there is other way to do it properly?

Thanksssss.

Hello again.

After posting it, I began to make the shader in a new material on “Surface Material Override”
So I realized that after blender model modification and saved, Godot keeps this overrided material on the .tscn. So, the workflow is fine as this.

See what I meant with silly questions? :stuck_out_tongue:

Thanks anyway!