Blender objects float on their own

Godot Version

4.2.2

Question

Hello!
I have just started experimenting with godot and Blender. Every Object I import from Blender (the .blend file and the .obj file alike) start floating on their own, as I start the project. Every other object I made in Godot falls to the ground, just like it should. I have tried it with different Blender models, but even the default cube floats away.
Thanks in advance,
Tim :slight_smile:

Do you have them set to rigid bodies? Could you show some of your scene tree, something that works vs something that doesnโ€™t?

Solved it.
It was not the objects that were flying up. Everything else, including player and objects were falling down.
Upsi.