Godot 4.4.1
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I would like to confirm whether I am using the BlendSpace nodes correctly as I am getting weird results
Intended Result
An animation blend space where character’s forward, backward, left and right movements are blended together properly
Current Result
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The character is moving but the animation isn’t playing
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The node in the video that is used is a BlendSpace1d node where usually to acquire the intended result, one would use BlendSpace2d
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BlendSpace2d produces the same result where forward and backward movement works just fine but left and right movement still breaks
Original Animation
This video showcases the animation played backwards and forward