blendspace2d is being set to a float

Godot Version

version 4.4.1

Question

When upgrading my project to 4.4 or 4.4.1, one of my animation trees blendspace2d nodes is being set as a float value of 0.0 and if I set the value to be a vector2 like its supposed to be, in my code it only stays a vector2 for whatever indent block its in, and then it goes back to a float of 0.0. what’s odd is that it only happens with one of my animation trees, but all of them are nearly identical, both in code and in the node properties and animations. in 4.3 this issue does not occur, it would not be that big of a deal to stick with 4.3, but I could really use 4.4s debugging tools, since my game has a memory leak I cannot find. I am using a godotsteam build of the engine, but I assume that should not effect this little thing