Godot Version
4.7
Question
If you create a model in blockbench and export it to godot, delete it in godot, and then export another model with the same name, it will load the previously deleted model. It’s like godot is saving a copy of it somewhere and always loading the old version.
I’ve tried clicking the reimport button, completely deleting all copies of the file in godot and blockbench, restarting godot and blockbench. Nothing works, the old files are always loaded for some reason. Losing my mind.
Ya it’s definitely a bug of some sort. Open up blockbench and godot and create a new project in godot. Create a folder in godot. Create a new model in blockbench and name the example and save a copy of the model in the godot folder (example.bbmodel). Next export the GLTF with same name in the same folder (example.glft). Next try editing it in blockbench, change the name, and export it again and it won’t change. Even deleting the files and creating a new model in blockbench with the same name won’t matter. Godot always loads the old files.
There must be some kind of cache that needs cleared in godot.
EDIT: sorry, what I mean is the filenames do not change. the files themselves get updated but how they display in godot in the Scene and FileSystem still show the old filenames.
And on some of my models the textures are not correct. There are random discolorations in the textures. So basically blockbench is not usable with Godot currently. Got it.
If you want, you can create a bug report on the Godot Repo. It’s a pretty quick process besides creating a project to demonstrate the issue, but even that takes no longer than 10 minutes on a simple issue.