Godot Version
Godot 4.5.1
Question
Tried following a tutorial that lead to combining the shading of the Directional Lighting 3Dnode and certain World Environment effects together. For some reason, when combined, the shading comes out blocky and glitchy. It will look like here: https://www.reddit.com/r/godot/comments/1s82yal/blocky_shading_from_directional_light_3d_world/ How do I fix this issue?