Blurring ground and character seperately

Godot Version

Godot Engine v4.1.1


When i make my characters camera process callback ‘‘physics’’ the character does not blur but the ground does. But when i make it idle the character blurs but the ground does not. Is there a way to see them both without blur?

can you provide a photo or better yet a video of the problem?

I just opened this account today so i can’t sent you any kind of video, but even if I can the problem is barely visible in the recording.

but instead i added a link to my video, you can look at it.