Blurry 3d image

Godot Version

4

Question

im trying to make it not blurry but i dont know how to fix it, im trying to make it, its origanal picture

Try increasing the resolution; what have you tried so far?

Have you tried enabling lossless compression when importing?

Have you set image to nearest so thers no mipmap

Menu settings,
General,
Rendering,
Textures , default texture settings / nearest

I always jsut increase the resolution. That makes it smooth as it can be.

I’ve looked through all of the image customization, nor did i find anything that’s has resolution while on the sprite3d node

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nothing like that shows up when i access the menu setting, but i went into project setting but nothing shows up in rendering

where can i find that?

Notice i forgot to mention it is a 3d sprite

Open the “Flags” area in the properties of your Sprite3D, and set the “Texture Filter” to “Nearest”

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thank you