Blurry Background Issue

Godot Version

v4.3.stable

Question

I am creating a pixel art platform game and have my character as 32x32px and my tiles as 16x16. When I import the png image for the background (which I downloaded), it comes out really blurry. I know this is due to the fact that I’m super zoomed in because of the fact my character is so small so I have tried resizing the background to numerous resolutions to no luck. I am using nearest texture filter. Does anyone have a solution for this?