Body_entered signal not picking up tilemap?

Godot Version

4.2

Question

So for some reason and Area 2D signal is not picking up the tilemap.
i have made a projectile which i want to queue free when it hits either enemy or a tilemap.
it works on the enemy but not with the tilemap and i just cant figure out why.
i think i have the collision layers and masks set okay but still nothing.


Try to set monitorable to true on the area. Theres a bug where staticbodies are not detected when monitorable is turned off

1 Like

thankyou so much :smiley:
im sure i was doing everything right haha

1 Like