4.3
I add 2d body to physics server to test collision, but it doesn’t collide with other bodies. Only nodes work. I tried checking physics space. They are all at the same space. And layer/mask keeps default 1. Here is the problem project:
You need to hold a reference to the box_shape resource somewhere. Currently the shape is removed when your box_shape variable drops its reference.
box_shape
Solved! Thank you so much! I thought the physics server owns shapes and collision bodies…
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.