Bone editor [Title must be at least 15 characters]

#skeleton

Godot Version

4.7+

What should be used for the bone editor?

There’s a great line in the article:

If you want permanent modifications, i.e., if you want to develop something like a bone editor, then it makes sense that it is not a SkeletonModifier3D.

The character generator needs the ability to change body proportions — different arm and leg lengths, etc. If this is done through AnimationMixer, it results in an extremely large amount of tangled animation and complications when adding new ones. It is preferable to separate bone configuration from character animation.

Summary

My issue has nothing to do with what’s listed below! How can I completely and permanently disable that useless prompt?

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