Godot Version
4.3
Question
Im trying to make it so when my boss is defeated, the wall disappears and a particle effect plays. But when it happens I get this error.
level_4.gd:5 @ _process(): Node not found: “Boss” (relative to “/root/level_4”).
Idk if I’m using is_queued_for_deletion right, but I couldn’t find an example of how to use it.
extends Node2D
func _process(_delta: float) -> void:
if $Boss.is_queued_for_deletion() == true:
$midground2.enabled = false #wall being deleted
#particles
$explosion.emitting = true
$explosion2.emitting = true