Godot Version
v4.7.2.stable.arch_linux [ed1daf0bf]
Question
I'm just kind of curious what kind of node would be standard practice in this case to make a bounding box to populate with UI elements. An invisible 2D container. Maybe just a regular Node2D and I code the boundaries myself? I thought about using a collision shape for it but that seems a little silly, tbh.
EDIT:Obviously the entire 'UI Node' genre starting with Control Node and it's derivative nodes such as Container Nodes are the perfect solution here, idk why I wasn't thinking clearly about this. This whole time I've been using Node2D and scripts for everything when these nodes are already set up for almost everything you would need for HUD and GUI elements.