Godot Version 4.3
Question
Hello,
I’ve exported a 3d file (as .glb) of a room with many objects from blender and imported it into Godot. In Godot, when I click on the glb node the editor shows a bounding box, in orange wireframe, of the room. But the bounding box is much larger than the room. The problem is that the world’s origin (0,0,0) is included in the bounding box, but there is no geometry of the room at the world’s origin. Because the room is far away from the origin the bounding box is stretched out very far and is thus very very large.
Can I ignore this? Or should I be worried about this? I assume the bounding box is used for the workings of the engine so I assume this has to be fixed. But what can cause this?