Bug in tutorial

Godot Version

4.6.2

Question

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In this tutorial page: 
https://docs.godotengine.org/en/stable/getting_started/first_3d_game/05.spawning_mobs.html
The following line occurs.  It fails:

```
	var mob_spawn_location = get_node("SpawnPath/SpawnLocation")
```

But this succeeds:
```
var mob_spawn_location = get_node("SpawnLocation/SpawnPath")
```

This is a bit above that code:


So "SpawnPath/SpawnLocation" is indeed the correct path, you probably didn’t set up your node tree exactly as it is in the documentation.

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In this tutorial page:
Spawning monsters — Godot Engine (stable) documentation in English
The following line occurs. It fails:

	var mob_spawn_location = get_node("SpawnPath/SpawnLocation")

But this succeeds:

var mob_spawn_location = get_node("SpawnLocation/SpawnPath")