Godot Version
v4.3.stable.steam [77dcf97d8]
Question
How to solve the bug where menu not where they really are?
Hi, got the surface 11 recently and wanted to be able to use Godot on it, but it seems to be a bit buggy. Is it a known thing/ is there any solution for it?
The main problem is that all menus are a bit off where they are. Like in the image above, I need to click approximately a line below where I see to click where I want. You can imagine the nightmare it is to navigate.
Try to right click on the godot executable file (or show the context menu, not sure how it works on surface), click on “show more options” if properties doesn’t show up, then go to properties for Godot, and click on the “Compatibility” tab. There, you should see a button called “Change high DPI settings”, and in there, you should tick an option called “Override high DPI scaling behaviour. Scaling performed by:” and make sure “Application” is selected, then click okay and close the dialogues.
This looks like a scaling issue to me. Try to play around with both the scaling in the options menu (What you see there right now, but make sure you always restart the editor after changing it), or try to change the scaling in Windows itself if my first solution didn’t work.
1 Like
Nothing changed except activating single window mode, that seems to have solved the issue for now.
While recording, I noticed that my screen has a 3:2 aspect ratio (2880:1920), maybe it has to do with that?
But what did you mean by changing the scale in windows itself if that could let me use Godot as is?
Here is a video to show you how it looks/happens :