Bug with player movement

Godot Version



I can’t post a video because I’m a new user :frowning: .When the character starts moving (jumping falling etc) the picture starts tearing. I have found similar problems, but they were solved by turning on/off Snap 2d transforms to Pixel/Vertices to Pixel, it doesn’t work for me. Please help me.

Could be the stretch mode, under project settings > window. For 2d pixel art games you should set it to canvas_items.

Not helped

pixel art? try set the texture filter to mipmaps, if cant then you will need sub pixel perfect shader