Godot Version
4.3 stable
Question
I’m trying to learn how shaders function, and while I did mange to get some shaders working the way I wanted already, I can’t figure out how to make this one work. I want to make a shader that makes it so that the closer the object the shader is attached to moves to the edge of the screen, the more the y value is altered. Basically y = y * x
where x and y are 0 at the center of the screen.
I hope my explaination was sufficent