Godot Version
4.3
Question
I want to know how to add methods for myself when building from source code, using. net compilation. For example, GD.test returns a true. I modified the GD.cs code under\modules\mono\glue\GodotSharp\GodotSharp\Core to add a method to it, but after I re-ran<godot_binary>--headless -generate-mono-glue modules/mono/glue and./ modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./ After bin, the C#script I created cannot use GD.test