Godot Version
Godot 4.6
Windows 11
Question
I followed the docs to compile my project using scons. It works well for windows, but for the web the command hangs for at least 3 hours. I have 16 cores so I use the -j 15 flag.
Complete output :
PS C:\Program Files\Godot\source\godot-master> scons platform=web target=template_debug -j 15
scons: Reading SConscript files ...
cache:WARNING: Accessing the Emscripten cache at "C:\Program Files\emsdk\upstream\emscripten\cache" (for "sanity") is taking a long time, another process should be writing to it. If there are none and you suspect this process has deadlocked, try deleting the lock file "C:\Program Files\emsdk\upstream\emscripten\cache\cache.lock" and try again. If this occurs deterministically, consider filing a bug.
I looked into the warning but there is no cache.lock file. contents of emscripten cache directory :
PS C:\Users\User> dir "C:\Program Files\emsdk\upstream\emscripten\cache"
Répertoire : C:\Program Files\emsdk\upstream\emscripten\cache
Mode LastWriteTime Length Name
---- ------------- ------ ----
d----- 02/04/2026 12:14 sysroot
-a---- 02/04/2026 12:14 1 sysroot_install.stamp
Any idea what might be causing this ? Thanks ! ![]()