I’m following the official Godot tutorial, and I got stuck at the “using signals” part, when I have a scene made of a Node2D root and a button as a child of it, I’m told then to run the current scene by pressing F6.
The problem is that the button isn’t showing when i run it.
But when I create a scene using the button only, it does show when I run it.
Are you changing the game window size after starting the game? Your Button may be anchored to a strange corner and move underneath the sprite, or out of bounds entirely.
The problem is with the layout, when I change the button layout position from “Inherited” to “Left-to-Right” the button is showing up, how can i make this change universal so I won’t have to change it in every button and project?