Button not showing when running corrent scene

Godot Version

GODOT 4.7

Question

I’m following the official Godot tutorial, and I got stuck at the “using signals” part, when I have a scene made of a Node2D root and a button as a child of it, I’m told then to run the current scene by pressing F6.

The problem is that the button isn’t showing when i run it.

But when I create a scene using the button only, it does show when I run it.

How can I fix it?

Thank you.

Can you show a screenshot of your scene and the scene tree?

Are you changing the game window size after starting the game? Your Button may be anchored to a strange corner and move underneath the sprite, or out of bounds entirely.

No, but I found something, when I put the button in the place I want it to be, it’s not showing.

But when I move the button out of the frame, to the left, it does show.

The problem is with the layout, when I change the button layout position from “Inherited” to “Left-to-Right” the button is showing up, how can i make this change universal so I won’t have to change it in every button and project?