Button Refuses to Be Clicked, And Camera Refuses to Rotate Upon Mouse Movement

Godot Version

4.7.2

Question

When trying to click the host or join button for my game, it doesn’t click, the buttons don’t even change color while hovering towards them [the line edit doesn’t work either]. I made a temporary grab focus so I can still hit the button using enter, but when the game starts the mouse goes into MOUSE_MODE_CAPTURED like it should, but I can’t look around.

#PART OF PLAYER SCRIPT

func _enter_tree():
	set_multiplayer_authority(str(name).to_int())
	print(name)

func _ready():
	if !is_multiplayer_authority(): return
	if multiplayer.is_server:
		$"../Timer".wait_time = 10
		$"../Timer".start()
	Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
	camera.current = true
		
func _unhandled_input(event):
	if not is_multiplayer_authority(): return
	
	if event is InputEventMouseMotion:
		rotate_y(-event.relative.x * .005)
		camera.rotate_x(-event.relative.y * .005)
		camera.rotation.x = clamp(camera.rotation.x, -PI/2, PI/2)

#PART OF SERVER/WORLD SCRIPT

func _ready() -> void:
	$CanvasLayer/MainMenu/MarginContainer/VBoxContainer/Host.grab_focus()
	
func _unhandled_input(_event):
	if Input.is_action_just_pressed("quit"):
		get_tree().quit()

func _on_host_button_pressed():
	main_menu.hide()
	hud.show()
	
	enet_peer.create_server(PORT)
	multiplayer.multiplayer_peer = enet_peer
	multiplayer.peer_connected.connect(add_player)
	multiplayer.peer_disconnected.connect(remove_player)
	
	add_player(multiplayer.get_unique_id())
	
	upnp_setup()

func _on_join_button_pressed():
	main_menu.hide()
	hud.show()
	
	enet_peer.create_client(address_entry.text, PORT)
	multiplayer.multiplayer_peer = enet_peer
	
	add_player(multiplayer.get_unique_id())

func add_player(peer_id):
	var player = Player.instantiate()
	player.name = str(peer_id)
	
	add_child(player)
	if player.is_multiplayer_authority():
		pass

func remove_player(peer_id):
	var player = get_node_or_null(str(peer_id))
	if player:
		player.queue_free()

func _on_multiplayer_spawner_spawned(node):
	if self.get_child_count() > 12:
		$"Barrier/Starting Barrier".queue_free()
	if node.is_multiplayer_authority():
		pass

func upnp_setup():
	var upnp = UPNP.new()
	
	var discover_result = upnp.discover()
	assert(discover_result == UPNP.UPNP_RESULT_SUCCESS, \
		"UPNP Discover Failed! Error %s" % discover_result)

	assert(upnp.get_gateway() and upnp.get_gateway().is_valid_gateway(), \
		"UPNP Invalid Gateway!")

	var map_result = upnp.add_port_mapping(PORT)
	assert(map_result == UPNP.UPNP_RESULT_SUCCESS, \
		"UPNP Port Mapping Failed! Error %s" % map_result)
	
	print("Success! Join Address: %s" % upnp.query_external_address())

The debugger’s “Misc” tab will tell you what you are clicking on when running the game; sounds like something invisible is consuming the mouse click

Thank you so much!, it looked like the click was being consumed by a control node with a label under it.