ByteArray is always null when passed from Android plugin

Godot Version

4.2.2

Question

ByteArray is always null when passed from Android plugin. I’ve gotten other data types to work, and if I convert to a ByteArray then back to say a string, it works just fine, but ByteArray is null no matter what once it reaches Godot.

I’ve even tried using C#, hoping that maybe it was an issue with GDScript, however it leads to the same issues.