C# bindings for custom c++ modules not appearing in IDE

Godot Version

4.4 stable

Question

`I am trying to implement custom C++ classes as modules. So I have a custom Godot build. The problem is that Jetbrains Rider does not recognize my C# Wrapper classes even if generated successfully by Godot. I can access and use the classes in GDScript though.

So how do I configure my IDE to recognize those C# Wrapper classes? I found an older reddit post where the solution to my problem is the following command when using the build_assemblies.py:

–push-nupkgs-local

What I do not understand is what i have to add in the mentioned local nuget folder? The generated C# files? Or what exactly? It is difficult to understand from just the documentation.

Thanks in advance!`