(c#) how to use richtext tags through setting richtext label through code?

Godot Version

4.1

Question

How would I use richtext tags to set a richtextlabel through code? (I am trying to make a dialogue system and the tag won’t set properly, so I am not able to color text, make it shake, etc.)

You can use the dedicated push_* methods, see the documentation for details

oh I didn’t realize I had to enable bbcode, doing that in the editor fixed it.

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